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Past games
Games we have run, newest first. We name a client only with their written OK, and write-ups never name players.
Games
Mars: a competitive game for commercial leaders
A three-hour competitive game for about 50 commercial leaders. Afterwards, Mars raised a smaller game for its sales team.
Like this: Test a strategy →The Rust, for ALLFED at EAGx Melbourne
ALLFED, a food-security research nonprofit, booked us again. A rust fungus tears through Western Australia's wheat, and the same institutions work the outbreak from the first detection.
Read the case →2023Before the Rising Sun, for ALLFED at EAGx Melbourne
Our first game for ALLFED at EAGx Melbourne, an effective altruism conference. 55 people at nine tables worked a volcanic winter for two hours. It ended with players drafting a letter of findings to government. 20 of the 55 players filled in feedback: asked whether they would recommend it, they scored it 9.4 out of 10 on average.
Read the case →Mars: acquisitions, risk and strategic planning
A 90 to 120 minute game for seven leaders on acquisitions, risk and strategic planning.
Like this: Test a strategy →An AI governance wargame, Washington DC
A wargame played by policy researchers in Washington DC. One player said: “Role-playing and interacting with other roles was very useful for developing empathy. It also made bad outcomes feel more concrete.”
Like this: Run a research game →Accenture: an introduction to tabletop exercises
An introduction to tabletop exercises for Accenture consultants.
Like this: Train your team →Culture Amp: a team game
A team game for Culture Amp's end-of-year event, booked after they saw our EAGx game.
Like this: Conference or offsite game →
Read a real one: Before the Rising Sun
A volcanic winter, nine stakeholder tables and two hours to keep Australia fed. The scenario, every table's moves, what happened next and what players said.
Read itOur own research
Not a client game. We also run studies with AI players on our own engine and publish them with the method.

Read a published study: The Quiet Spec Change
A study from our AI wargame engine: one scenario played 45 times by AI players, with the method, the evidence and the changes nobody caught. Each report comes in a short, a standard and a full version.
Read it